[This is it. After seven and a half weeks of torment, you've finally come face to face with the true mastermind: a vampiric spirit known as Death. But you have your friends beside you. You have a plan. You can do this.
The Merchant's Guild has given you boons to help, and Katsuya has been given a direct line to Garfield himself.
You can leave the ritual circle at your will - the wards around the artifacts only keep you from destroying them, not from leaving the circle at all. For those who want to take the fight to Death, there are floating platforms in the rubble carried on the storms around him, large enough to stand on or jump from. For those who play support or fight from range, the tower itself doesn't seem to be crumbling any further. It's going to be dangerous, but if you fall there are hands that can help you.
The Fight Begins
The Merchant's Guild has given you boons to help, and Katsuya has been given a direct line to Garfield himself.
You can leave the ritual circle at your will - the wards around the artifacts only keep you from destroying them, not from leaving the circle at all. For those who want to take the fight to Death, there are floating platforms in the rubble carried on the storms around him, large enough to stand on or jump from. For those who play support or fight from range, the tower itself doesn't seem to be crumbling any further. It's going to be dangerous, but if you fall there are hands that can help you.
Be safe, be smart, rely on each other.
Good luck.]